Thursday 9 January 2014

Unit 15 - P2 Hardware Technologies

Learners will need to describe at least six of the hardware technologies identified in the teaching content for learning outcome 2 describing their features.


• human-computer interface e.g. devices; button configurations; user-centred, interactivity;
• processor (e.g. types; speed;)
• graphic processor (e.g. types; speed; pixels, polygons, nurbs)
• memory (e.g. capacity, RAM type, unified)
• display (e.g. built-in/external; colour/monochrome)
• sound (e.g. hardware (Cards and processors), mono/ stereo/3D/surround, memory)
• game storage e.g. medium (DVD, UMD), standard, size
• interfaces (e.g. paddle, wheel, joystick, 360 kinect, voice)
• mobile technologies (e.g. phones/smartphones, PSP, DS, iPad)
• connectivity (e.g. stand alone; controller ports; network, internet, wireless, Bluetooth)
• power supply (e.g. internal and external) 

Example

A learner might note, ‘The joystick is a widely recognised game peripheral. Joysticks give analogue output by rotating potentiometers. Analogue signals must be converted to digital for use by the game platform.’

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