Thursday, 22 May 2014

Unit 17 Multimedia LO3 - Testing Table

Carry out testing on your multimedia product.



Testing
• test plan/table
• functionality (e.g. working internal/external navigation, content loads/works, sound – volume appropriate, no background noise)
• usability (e.g. clear navigation)
• completeness
• accuracy (e.g. proof read, spell checked, text readable with background colour, clarity)
• accessibility (easy to use, clear text size)
• performance - works in different situations (e.g. laptop and PC).
 


Unit 17 Multimedia LO3 - Creating The Product

Create the product using Mediator you MUST include a Gallery using Wondershare Flash gallery which is only available in CE01.


Thursday, 15 May 2014

P2 & M2 Devise an Interactive Media Product

Create a design for an interactive Media Product (we will create using Mediator) that is a guide to a tourist destination of your choice. The interactive Media Product will consist of 10 slides and will give information on the tourist destination of your choice as well as videos, images and a gallery.


For next lesson 22nd May 2014 you need to have the following

Give information on:
  • Client needs
  • Target Audience
  • Audience needs 
  • Content Format
Produce

Mind Map



Navigation Map


Use https://www.gliffy.com or PowerPoint Smart Art

User Interface


can be hand drawn of a made using shapes in Power Point








Thursday, 8 May 2014

P4 Develop a computer game for a given specification.

Development section needs to include:
 
Introduction - Explaining what you are developing.
Language - Details of the Programming language you will be using. (AS3, C+, HTML5, IOS, Java, GameMaker, Scratch, Kodu, Construct2).
Annotated Screenshots - Showing/explaining how you are developing your game. Should include the following:
Code used – Screen prints or listings of your code.
Compiling of your code – Does you code need compiling?
User Interface elements - (e.g. options, menus, puzzles, help, facilities, triggers, collisions),
Artificial Intelligence (AI) techniques - (e.g. scripting, rul-based decisions, input processes).

Completed Game Files.

Thursday, 24 April 2014

Unit 10 - Computer Games: P3 Produce A Game Design

Produce a design for a computer game for a given specification

Learners should provide the detailed storyboard for the game they are going to produce over multiple levels. This should include scene setting players, rules, purpose, scoring and written annotations that go with it.

Report using clear headings/Sub-Headings to detail the following points:
 
Your Design needs to include:
 
Introduction - Explaining what you are trying to achieve,
Aims/Purpose - What is your game going to do?
Audience - Who is it aimed at? Age/Gender.
House style - Details about the colours, fonts plus 'look and feel' Navigation system etc.
Mind Map - Site map/plan showing outline of whole thing.
Narrative - Explaining how your game flows/progresses and how users can move around the game.
Storyboard - Mockup of what each section of your game will look like - including details of text, images, sound, video & animations etc.
Flowchart - Show how users will work through levels in your game.
Interfaces - Details of Menu's, buttons, puzzles, help etc.
Details of the Software - Explain what software/language you will be using to create & code your game.
Platforms - Which platforms will your game run?
Possible expansions/repurposing - Will your game have add-ons to make more revenue.

Bibliography - Listing each source, reliability, copyright and usefulness.

Thursday, 3 April 2014

D2 - Compare platforms & their technical aspects for running computer games

Create a table to compare computer game platforms and their technical aspects form running games. Pick consoles from different generations and compare technical aspects (hardware & software).

 Platforms (e.g. handheld, mobile, internet gaming).

Use the table below, add the different different platforms at as the headings e.g. Super Nintendo, iPad....








CPU (Processor)






OS






Memory






Storage






Graphics






Online







Display






Bluetooth






Wi-Fi






Cost







Thursday, 27 March 2014

Unit 10 - M2 How Games Have Developed Over Time

LO2 - Know the different types of computer game

M2 - describe how computer games have developed over time

Starter

Based on the games identified in the P1 game genres task, evaluate two games from different eras in terms of their:

  • Game play
  • Graphics
  • Characters
  • Sound

https://docs.google.com/spreadsheet/ccc?key=0AoXPf5_R0HArdDVKdFRwM2VHMmRfVXY2SnVOREs0WVE&usp=sharing

Use the link to comment on the Padlet wall make sure to comment on include which game you played, you should have a comment for each game.

http://padlet.com/wall/x1ulq3ivj9

Task
Create a timeline of how computer games have developed over time from earliest simple games such as Spacewar! (1962) to Titanfall (2014).

video game timeline

Identify different games within the given time frame comparing:
  • Aim & Purpose
  • Game play - what was the object of the game, how big were worlds, what was the scope of the game.
  • Graphics colours Used - B&W games, Colour pallet, HD games
  • Characters Used - Characters on-screen, charter options
  • Soundsound blaster, stereo, Dolby surround.
  • Use of high end CGI (Computer Generated Images) to introduce the game & scene.
  • Consoles / Platforms for the time
https://docs.google.com/presentation/d/12nN-_nlvfXYBvtVtU3wuAR4qODrcEaa6PTXk0FjkNhk/edit?usp=sharing

The information for the shared spreadsheet can be used, this will provide information on different games in different genres.

NB: for your decade, not what consoles were used in that time as the information can be used towards D task.

Resources

http://www.thocp.net/software/games/games.htm

http://www.pbs.org/kcts/videogamerevolution/history/




LO2 - P2 Describe Why Gaming Industry Has Developed The Way It Has

Using examples from different eras describe why the gaming industry has developed the way it has.

  • Graphics development
  • On-line capability
  • Demand
  • Reduced cost of equipment
  • Home Programming
  • Competition
  • Big business influence
  • Storage limitations
Add this information to your P2 Report / Presentation

Thursday, 6 March 2014

LO2 - P2 - Describe different types of computer game

P2 - Describe Different Types of Computer Game 
Report / Presentation which includes examples and images of computer games considering the aim, purpose, genre different types of games that are available. Learners should evidence multiple games in a genre as well as multiple genres and draw comparisons between these (this could be in terms of graphics, playability, costs, numbers involved and uniqueness).
Genres of games (e.g. role-playing, puzzle, platform, first person shooters, MMORPG, puzzle games)  add other suitable genres eg Sports, Fighting 

Task

Describe the genre of game, (six genres) what aspects put the game in to chosen genre, also give examples of multiple games within the genre (minimum of 3 games)

Platform Game
A type of video game featuring two-dimensional graphics where the player controls a character jumping or climbing between solid platforms at different positions on the screen.
Super Mario Bros, Sonic the Hedgehog & Ratchet & Clank are all platform games.

Thursday, 27 February 2014

Unit 15 - Computer Games Platforms & Technologies Deadline 07/03/2014

All work for Mr Stewart & Mr Fischback to be submitted on Edmodo Friday 7th March 2014.

It is important to make a good attempt at the tasks at the level you are aiming for e.g. Merit and make sure any Improvements are made to tasks marked on edmodo.

LO 2 - Understand Hardware Technologies for Game Platforms

P2 - Describe hardware technologies for game platforms with some appropriate use of subject terminology.

M2 - Describe mobile technologies for game platforms.

D2 - Evaluate the suitability of mobile technologies for game play.

LO 4 - Be able to connect and configure platforms and devices to enable gameplay

P4 - Apply techniques to connect and configure platforms and devices with some assistance

M4 - Explain the different connection types for multiplayer gaming

D4 - Justify how the connection types are appropriate for the different multiplayer gaming experiences

Thursday, 13 February 2014

D4 - Justify How The Connection Types Are Appropriate For The Different Multiplayer Gaming Experiences

Following on from M4 you need to justify how the TYPE of connection is appropriate for different multi player gaming experiences.

How does the connection affect game play?

Does the type of connection affect how the game is played?
learners must justify from the available connection types how each is appropriate for the different multi-player gaming experiences.
It may be beneficial for the learners to be given a scenario which enables them to research and discuss different connections for different users with a view to providing a final judgement. This could be an expansion on the merit criteria and learners should include costs, speed, number of users and user locations. Findings should be well documented and justifications clearly explained.

M4 - Explain The Different Connection Types For Multiplayer Gaming

To follow on from P4 - Apply techniques to connect and configure platforms and devices with some assistancwhere you connected different devices and platforms and configured games.

Create an Information Booklet showing / explaining how to connect for multi player gaming.

  • Wi-Fi 
  • Wide Area Network (WAN) e.g. and on-line game of FIFA or Call of Duty.
  • Cabled devices to platforms e.g. mouse, paddle, joystick, wheel, guitar, pedals, 360 Kinect
  • Wireless devices to platforms e.g. joystick, controller, wheel.
The information should instruct the user HOW to connect for multi player gaming.

Thursday, 30 January 2014

Unit 15 - M2 & D2 Mobile Technology Suitability (Lesson 2)


Complete the table below towards M2 - Describe Mobile Technologies for Game Platforms.

Mobile Technology
Interface
Graphics processor
Memory
Display
Sound
Game Storage
Connectivity
Power
Ipad








Iphone








PS Vita








3DS








Samsung Galaxy S4








Galaxy Note









Create a report on the different mobile technologies for game platforms and how suitable they are for game play. Look at the mobile technologies used in different game platforms (specificity & handheld mobile). The technologies can be ones identified in the learning outcome of new technologies.

It is important for all technologies you comment on how they affect GAME PLAY and PLAYABILITY.

Mobile Platforms

• iPhones
• Blackberry
• Android phones
• Hybrid machines
• Cellular phones
• iPads

• Other

Thursday, 23 January 2014

Task Deadline Unit 15 - P2 Hardware Technologies

Hand in date for P2 - Describe Hardware Technologies Used By Game Platforms

https://www.edmodo.com/post/198116215

Unit 1, Unit 2 & Unit 6 information

All information for these units can be found in the year 12 & 13 folders in the KS5 folder on FROG

http://frogserver/index.phtml?d=90845&&event=show_links:90845-1&arg_list=20610

Unit 1 - Communication & Employability Skills for ICT

http://frogserver/user/74/148213.pdf

Unit 2 - Information Systems

http://frogserver/user/74/153105.pdf

Unit 6 - E-Commerce

http://frogserver/user/74/153106.pdf

Assignment - http://frogserver/index.phtml?d=90845&&event=show_links:90845-1&arg_list=43639

Unit 15 - M2 & D2 Mobile Technology Suitability

Lesson Objectives

Describe mobile technologies (M2) & evaluate their suitability for game play (D2) 

Lesson Outcomes

Merit - Describe 3 mobile technologies for game platforms

Distinction - Evaluate the suitability of 5 mobile technologies for game play.

Create a report on the different mobile technologies for game platforms and how suitable they are for game play. Look at the mobile technologies used in different game platforms (specificity & handheld mobile). The technologies can be ones identified in the learning outcome of new technologies.

It is important for all technologies you comment on how they affect GAME PLAY and PLAYABILITY.


Mobile Platforms

• iPhones
• Blackberry
• Android phones
• Hybrid machines
• Cellular phones
• iPads

• Other

Add this to the report on hardware technologies for game play.


Playability
Playability is a term in video gaming jargon that is used to describe the ease by which the game can be played.
http://playability.askdefine.com/ 

FROG page http://frogserver/?d=207615

Mobile Technology
Interface
Graphics processor
Memory
Display
Sound
Game Storage
Connectivity
Power
Ipad








Iphone








PS Vita








3DS








Samsung Galaxy S4








Galaxy Note