Thursday, 27 February 2014

Unit 15 - Computer Games Platforms & Technologies Deadline 07/03/2014

All work for Mr Stewart & Mr Fischback to be submitted on Edmodo Friday 7th March 2014.

It is important to make a good attempt at the tasks at the level you are aiming for e.g. Merit and make sure any Improvements are made to tasks marked on edmodo.

LO 2 - Understand Hardware Technologies for Game Platforms

P2 - Describe hardware technologies for game platforms with some appropriate use of subject terminology.

M2 - Describe mobile technologies for game platforms.

D2 - Evaluate the suitability of mobile technologies for game play.

LO 4 - Be able to connect and configure platforms and devices to enable gameplay

P4 - Apply techniques to connect and configure platforms and devices with some assistance

M4 - Explain the different connection types for multiplayer gaming

D4 - Justify how the connection types are appropriate for the different multiplayer gaming experiences

Thursday, 13 February 2014

D4 - Justify How The Connection Types Are Appropriate For The Different Multiplayer Gaming Experiences

Following on from M4 you need to justify how the TYPE of connection is appropriate for different multi player gaming experiences.

How does the connection affect game play?

Does the type of connection affect how the game is played?
learners must justify from the available connection types how each is appropriate for the different multi-player gaming experiences.
It may be beneficial for the learners to be given a scenario which enables them to research and discuss different connections for different users with a view to providing a final judgement. This could be an expansion on the merit criteria and learners should include costs, speed, number of users and user locations. Findings should be well documented and justifications clearly explained.

M4 - Explain The Different Connection Types For Multiplayer Gaming

To follow on from P4 - Apply techniques to connect and configure platforms and devices with some assistancwhere you connected different devices and platforms and configured games.

Create an Information Booklet showing / explaining how to connect for multi player gaming.

  • Wi-Fi 
  • Wide Area Network (WAN) e.g. and on-line game of FIFA or Call of Duty.
  • Cabled devices to platforms e.g. mouse, paddle, joystick, wheel, guitar, pedals, 360 Kinect
  • Wireless devices to platforms e.g. joystick, controller, wheel.
The information should instruct the user HOW to connect for multi player gaming.

Thursday, 30 January 2014

Unit 15 - M2 & D2 Mobile Technology Suitability (Lesson 2)


Complete the table below towards M2 - Describe Mobile Technologies for Game Platforms.

Mobile Technology
Interface
Graphics processor
Memory
Display
Sound
Game Storage
Connectivity
Power
Ipad








Iphone








PS Vita








3DS








Samsung Galaxy S4








Galaxy Note









Create a report on the different mobile technologies for game platforms and how suitable they are for game play. Look at the mobile technologies used in different game platforms (specificity & handheld mobile). The technologies can be ones identified in the learning outcome of new technologies.

It is important for all technologies you comment on how they affect GAME PLAY and PLAYABILITY.

Mobile Platforms

• iPhones
• Blackberry
• Android phones
• Hybrid machines
• Cellular phones
• iPads

• Other

Thursday, 23 January 2014

Task Deadline Unit 15 - P2 Hardware Technologies

Hand in date for P2 - Describe Hardware Technologies Used By Game Platforms

https://www.edmodo.com/post/198116215

Unit 1, Unit 2 & Unit 6 information

All information for these units can be found in the year 12 & 13 folders in the KS5 folder on FROG

http://frogserver/index.phtml?d=90845&&event=show_links:90845-1&arg_list=20610

Unit 1 - Communication & Employability Skills for ICT

http://frogserver/user/74/148213.pdf

Unit 2 - Information Systems

http://frogserver/user/74/153105.pdf

Unit 6 - E-Commerce

http://frogserver/user/74/153106.pdf

Assignment - http://frogserver/index.phtml?d=90845&&event=show_links:90845-1&arg_list=43639

Unit 15 - M2 & D2 Mobile Technology Suitability

Lesson Objectives

Describe mobile technologies (M2) & evaluate their suitability for game play (D2) 

Lesson Outcomes

Merit - Describe 3 mobile technologies for game platforms

Distinction - Evaluate the suitability of 5 mobile technologies for game play.

Create a report on the different mobile technologies for game platforms and how suitable they are for game play. Look at the mobile technologies used in different game platforms (specificity & handheld mobile). The technologies can be ones identified in the learning outcome of new technologies.

It is important for all technologies you comment on how they affect GAME PLAY and PLAYABILITY.


Mobile Platforms

• iPhones
• Blackberry
• Android phones
• Hybrid machines
• Cellular phones
• iPads

• Other

Add this to the report on hardware technologies for game play.


Playability
Playability is a term in video gaming jargon that is used to describe the ease by which the game can be played.
http://playability.askdefine.com/ 

FROG page http://frogserver/?d=207615

Mobile Technology
Interface
Graphics processor
Memory
Display
Sound
Game Storage
Connectivity
Power
Ipad








Iphone








PS Vita








3DS








Samsung Galaxy S4








Galaxy Note