Thursday, 27 March 2014

LO2 - P2 Describe Why Gaming Industry Has Developed The Way It Has

Using examples from different eras describe why the gaming industry has developed the way it has.

  • Graphics development
  • On-line capability
  • Demand
  • Reduced cost of equipment
  • Home Programming
  • Competition
  • Big business influence
  • Storage limitations
Add this information to your P2 Report / Presentation

Thursday, 6 March 2014

LO2 - P2 - Describe different types of computer game

P2 - Describe Different Types of Computer Game 
Report / Presentation which includes examples and images of computer games considering the aim, purpose, genre different types of games that are available. Learners should evidence multiple games in a genre as well as multiple genres and draw comparisons between these (this could be in terms of graphics, playability, costs, numbers involved and uniqueness).
Genres of games (e.g. role-playing, puzzle, platform, first person shooters, MMORPG, puzzle games)  add other suitable genres eg Sports, Fighting 

Task

Describe the genre of game, (six genres) what aspects put the game in to chosen genre, also give examples of multiple games within the genre (minimum of 3 games)

Platform Game
A type of video game featuring two-dimensional graphics where the player controls a character jumping or climbing between solid platforms at different positions on the screen.
Super Mario Bros, Sonic the Hedgehog & Ratchet & Clank are all platform games.

Thursday, 27 February 2014

Unit 15 - Computer Games Platforms & Technologies Deadline 07/03/2014

All work for Mr Stewart & Mr Fischback to be submitted on Edmodo Friday 7th March 2014.

It is important to make a good attempt at the tasks at the level you are aiming for e.g. Merit and make sure any Improvements are made to tasks marked on edmodo.

LO 2 - Understand Hardware Technologies for Game Platforms

P2 - Describe hardware technologies for game platforms with some appropriate use of subject terminology.

M2 - Describe mobile technologies for game platforms.

D2 - Evaluate the suitability of mobile technologies for game play.

LO 4 - Be able to connect and configure platforms and devices to enable gameplay

P4 - Apply techniques to connect and configure platforms and devices with some assistance

M4 - Explain the different connection types for multiplayer gaming

D4 - Justify how the connection types are appropriate for the different multiplayer gaming experiences

Thursday, 13 February 2014

D4 - Justify How The Connection Types Are Appropriate For The Different Multiplayer Gaming Experiences

Following on from M4 you need to justify how the TYPE of connection is appropriate for different multi player gaming experiences.

How does the connection affect game play?

Does the type of connection affect how the game is played?
learners must justify from the available connection types how each is appropriate for the different multi-player gaming experiences.
It may be beneficial for the learners to be given a scenario which enables them to research and discuss different connections for different users with a view to providing a final judgement. This could be an expansion on the merit criteria and learners should include costs, speed, number of users and user locations. Findings should be well documented and justifications clearly explained.

M4 - Explain The Different Connection Types For Multiplayer Gaming

To follow on from P4 - Apply techniques to connect and configure platforms and devices with some assistance where you connected different devices and platforms and configured games.

Create an Information Booklet showing / explaining how to connect for multi player gaming.

  • Wi-Fi 
  • Wide Area Network (WAN) e.g. and on-line game of FIFA or Call of Duty.
  • Cabled devices to platforms e.g. mouse, paddle, joystick, wheel, guitar, pedals, 360 Kinect
  • Wireless devices to platforms e.g. joystick, controller, wheel.
The information should instruct the user HOW to connect for multi player gaming.

Thursday, 30 January 2014

Unit 15 - M2 & D2 Mobile Technology Suitability (Lesson 2)


Complete the table below towards M2 - Describe Mobile Technologies for Game Platforms.

Mobile Technology
Interface
Graphics processor
Memory
Display
Sound
Game Storage
Connectivity
Power
Ipad








Iphone








PS Vita








3DS








Samsung Galaxy S4








Galaxy Note









Create a report on the different mobile technologies for game platforms and how suitable they are for game play. Look at the mobile technologies used in different game platforms (specificity & handheld mobile). The technologies can be ones identified in the learning outcome of new technologies.

It is important for all technologies you comment on how they affect GAME PLAY and PLAYABILITY.

Mobile Platforms

• iPhones
• Blackberry
• Android phones
• Hybrid machines
• Cellular phones
• iPads

• Other