Thursday 22 May 2014

Unit 17 Multimedia LO3 - Testing Table

Carry out testing on your multimedia product.



Testing
• test plan/table
• functionality (e.g. working internal/external navigation, content loads/works, sound – volume appropriate, no background noise)
• usability (e.g. clear navigation)
• completeness
• accuracy (e.g. proof read, spell checked, text readable with background colour, clarity)
• accessibility (easy to use, clear text size)
• performance - works in different situations (e.g. laptop and PC).
 


Unit 17 Multimedia LO3 - Creating The Product

Create the product using Mediator you MUST include a Gallery using Wondershare Flash gallery which is only available in CE01.


Thursday 15 May 2014

P2 & M2 Devise an Interactive Media Product

Create a design for an interactive Media Product (we will create using Mediator) that is a guide to a tourist destination of your choice. The interactive Media Product will consist of 10 slides and will give information on the tourist destination of your choice as well as videos, images and a gallery.


For next lesson 22nd May 2014 you need to have the following

Give information on:
  • Client needs
  • Target Audience
  • Audience needs 
  • Content Format
Produce

Mind Map



Navigation Map


Use https://www.gliffy.com or PowerPoint Smart Art

User Interface


can be hand drawn of a made using shapes in Power Point








Thursday 8 May 2014

P4 Develop a computer game for a given specification.

Development section needs to include:
 
Introduction - Explaining what you are developing.
Language - Details of the Programming language you will be using. (AS3, C+, HTML5, IOS, Java, GameMaker, Scratch, Kodu, Construct2).
Annotated Screenshots - Showing/explaining how you are developing your game. Should include the following:
Code used – Screen prints or listings of your code.
Compiling of your code – Does you code need compiling?
User Interface elements - (e.g. options, menus, puzzles, help, facilities, triggers, collisions),
Artificial Intelligence (AI) techniques - (e.g. scripting, rul-based decisions, input processes).

Completed Game Files.