Thursday 24 April 2014

Unit 10 - Computer Games: P3 Produce A Game Design

Produce a design for a computer game for a given specification

Learners should provide the detailed storyboard for the game they are going to produce over multiple levels. This should include scene setting players, rules, purpose, scoring and written annotations that go with it.

Report using clear headings/Sub-Headings to detail the following points:
 
Your Design needs to include:
 
Introduction - Explaining what you are trying to achieve,
Aims/Purpose - What is your game going to do?
Audience - Who is it aimed at? Age/Gender.
House style - Details about the colours, fonts plus 'look and feel' Navigation system etc.
Mind Map - Site map/plan showing outline of whole thing.
Narrative - Explaining how your game flows/progresses and how users can move around the game.
Storyboard - Mockup of what each section of your game will look like - including details of text, images, sound, video & animations etc.
Flowchart - Show how users will work through levels in your game.
Interfaces - Details of Menu's, buttons, puzzles, help etc.
Details of the Software - Explain what software/language you will be using to create & code your game.
Platforms - Which platforms will your game run?
Possible expansions/repurposing - Will your game have add-ons to make more revenue.

Bibliography - Listing each source, reliability, copyright and usefulness.

Thursday 3 April 2014

D2 - Compare platforms & their technical aspects for running computer games

Create a table to compare computer game platforms and their technical aspects form running games. Pick consoles from different generations and compare technical aspects (hardware & software).

 Platforms (e.g. handheld, mobile, internet gaming).

Use the table below, add the different different platforms at as the headings e.g. Super Nintendo, iPad....








CPU (Processor)






OS






Memory






Storage






Graphics






Online







Display






Bluetooth






Wi-Fi






Cost